Angelica Cordero (sophomore, psychology).Joshua Barron (senior, electrical engineering).Chloe Barnes (senior, geography and environmental sustainability).The following Roadrunners comprise the student cast: The students starring in the episode were selected through a video audition process, and filming took place in September 2022 at various locations across the Main, Southwest and Downtown campuses. Each segment also focuses on a different aspect of the UTSA experience, ranging from campus life and student activities to career-engaged learning and research excellence. The episode is split into 20 segments-one for each featured student -allowing Roadrunners from a variety of majors and backgrounds to illustrate life at UTSA from their unique viewpoint. “By partnering with ‘The College Tour,’ we now can show prospective students and high school counselors across the nation and the world what life-changing opportunities are available here at UTSA, through the eyes of Roadrunner students who are seizing those experiences to create their bold futures.” “For high school students trying to decide where they want to attend college, traveling to visit different campuses can be expensive and time-consuming, which may hinder students from considering schools that are farther away from home,” said Lynn Barnes Jr., UTSA senior vice provost for strategic enrollment. UTSA is one of more than 80 universities and colleges that have been featured to date. MAToday, UTSA made its debut on the Amazon Prime Video series, “The College Tour.”Ĭreated by award-winning producers and hosted by Emmy-nominated storyteller Alex Boylan, each episode of “The College Tour” highlights one university through the stories of its students. Emmy-nominated storyteller Alex Boylan films an episode of "The College Tour” on Main Campus.
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We’re excited to hear about you joining the Muenster Family. ![]() ![]() 15 Airlines with realistic high-quality textures.ġ5+ research items to obtain improved transit, reporting, expansion, and other capabilitiesįuel can be a profitable saving grace or you may even decide to sell at-or-below cost as a loss-leader tactic in your effort to gain favor with airlines. When operations run smoothly & pax are all happily catching their flights you can be pretty sure that the airlines are probably satisfied, too! If you keep the airlines happy you can probably raise prices without creating too much fuss - and that leads to bigger profits!Ĭareer Mode & Sandbox Mode (unlimited funds)ġ6+ Aircraft, turboprop to turbine. Ensuring passengers catch their flight is another. Getting flights out on-time is only part of the battle. ![]() It seems simple, placing restrooms or retail areas for instance - but it's more than meets the eye! Pax may become distracted when seating or interesting services require a long walk or are far from their gate! Carefully consider the details to truly maximize your efficiency and reap the profits. Moving walkways, multi-story structures, additional terminals, one-way taxiways, staggered schedules, and careful standby gate allocation - these are but a sampling of the concepts you'll leverage on your way to truly mastering the art of large-scale airport operations. Large & complex airports require extremely smart designs. Avoiding bottlenecks for 10k+ pax will likely require different tactics! Aim for profitability by scaling up, but remember: more passengers, more problems! Getting 2,000 pax out is easy. The starter airport helps get aircraft landing & cash flowing almost immediately. Simple & familiar controls for a smooth takeoff Deeply simulated gameplay where each detail makes an impact - down to the trash cans. You control everything, from the cruise-altitude decisions to the smallest ground-level details.Ĭhallenge yourself to create an efficient & profitable international hub in Career Mode, or create an artistic masterpiece without credit rating worries in Sandbox Mode.Ĭonstruct your terminal, hire staff, sign airline contracts, tweak the daily flight schedule, configure standby gate availability, plan & design your infrastructure - bag handling systems, roads & taxiways, fuel systems, runways, gates, hangars, service vehicles, and everything in between. ![]() For instance, certain units will have “charge-type” attacks that can wreak havoc on your lines. The game also doesn’t use the traditional “rock, papers, scissors” concept and combat can be deemed more realistic. Hidden units that have the “Ambush” trait can deal massive damage while stopping an enemy in its tracks. You can also hold down the ALT key to place waypoints so you can better control your unit’s pathing. Units can remain hidden if they stay in forests and aren’t spotted by the enemy. Know the lay of the landįantasy General 2‘s battle maps tend to have a lot of forest hexes so use them to your advantage. Magic ignores all armor and will deplete morale significantly as well. Most attacks are physical in nature and armor will mitigate some of the damage, though you also have magic attacks. Lastly, your monstrous infantry (trolls) can be shock infantry or siege units (they’d hurl large boulders at enemies). Flying units (crows, vampire bats, pegasi, harpies) can only be hit with ranged attacks or some magic spells, but they’d also take damage if they attack a melee opponent. Missile cavalry can strike an opponent and then dash back to their previous hex in the same attack. Shock cavalry can inflict massive damage when flanking but they’re weak on the defensive. Barbarian skirmisher units even have a “Defensive Fire” passive that allows them to shoot down enemies that attack a friendly unit that’s adjacent to them.Īs for cavalry units, they come in two flavors: shock cav and missile cav. Ranged units can take out those from two hexes away. Obviously, melee units can only attack an opposing unit that’s right next to them. You’ve got the usual assortment of unit types - melee, ranged, cavalry, flying, and monstrous infantry. You might find yourself wasting turns to grab a settlement or a ruin.ģ. Mana Pools – provides mana per turn (explained more below)ĭo remember that some of these points of interest can lead you off the beaten path.Villages, huts, and various odds and ends that may even provide a sidequest or two.Trading posts which yield more gold than usual.Note that you can also upgrade or buy new units from castles or settlements. Castles which can be used to restore a unit’s dead troops by spending gold.Ruins, caves, and harpy dwellings that can yield the aforementioned rewards similar to settlements, although you won’t need to raze them.Rewards can be gold, upgrade materials, or artifacts (accessories that you can equip). Settlements can be razed since you’re a barbarian, after all.Fantasy General 2‘s maps are quite large, and certain locales have numerous points of interests such as: You can offset this by exploring out and about. ![]() And, yes, it’s also possible to get zero bonus gold at the end of each mission. If you dawdle around too much and you finish with only one turn left, you’d get 25 gold. If you finish with four turns remaining, you’d get 100 gold. The wealth that remains once you finish a mission would be multiplied by 25. It dwindles each turn to represent villagers leaving in droves or any raiding that goes on. There’s a counter on the upper right-hand corner that tells you how much wealth the region has. For starters, finishing missions will net you gold - but that depends on how fast you were able to complete it. Por todo ello, a nadie le va a cambiar la vida Fantasy General 2 pero es un juego entretenido.Fantasy General 2‘s mechanics work differently compared to what you may have gotten used to in certain roleplaying or strategy games. Y, al menos en mi experiencia, no he encontrado casi ningun bug. El apartado sonoro es igualmente discreto aunque he de reconocer que la BSO me ha gustado bastante. El apartado gráfico es muy discreto, nada llamativo ni especialmente interesante. Y hay que reconocer que hay una buena variedad de terrenos de batalla, llevando a distintos tipos de enfrentamiento. Las unidades tienen mejoras que están bien, aunque muchos de los objetos que las puedes equipar acaban siendo más superfluos mientras otros son muy poderosos. La dinámica de las misiones también es muy similar ya que, en general, siempre estás en la ofensiva, lo cual te da un buen control del frente de batalla pero poca utilidad para las unidades más lentas y defensivas, especialmente porque acabar cuanto antes las misiones da más recompensa. Y, al final, de hecho hay bastante variedad en cantidad de unidades a tu disposición, aunque muchas de ellas son muy similares entre si. La campaña evoluciona lentamente, ofreciendo nuevas opciones y unidades a medida que avanzas, lo cual hace que se mantenga razonablemente fresca a lo largo del tiempo. La campaña evoluciona lentamente, ofreciendo nuevas opciones y unidades Fantasy General no es un juego perfecto ni de lejos, pero entretiene. Fantasy General no es un juego perfecto ni de lejos, pero entretiene. ![]() Giusto proper, exact (tempo giusto: in strict time) ![]() Volta time (prima volta: first time seconda volta: second time)Ĭalando getting softer, dying away (and usually slowing down)Ĭome as, similar to (come prima: as before come sopra: as above) Rubato, tempo rubato with some freedom of time at choice, meaning a passage may be played freelyĪlla breve with a minim (half note) beat, implying a faster tempo than the note values might otherwise suggestĪnima soul, spirit, (ex: con anima can mean "with feeling" or "spirited")Īnimato animated, lively (ex: animando = becoming more lively)īrio vigour (ex: con brio = with vigour, lively)Ĭomodo convenient (tempo comodo: at a comfortable speed) Staccatissimo note is to be played as breifly as possible and perhaps accented as wellĪdagietto rather slow (but faster than adagio)Īd libitum, ad lib. Troppo too much (ex: non troppo = not too much) Sf, sfz (sforzando or sforzato) forced, accented Mosso, moto - movement (ex: meno mosso = slower, con moto = with movement) Larghetto - rather slow (but not as slow as largo) or espr.) - expressiveįp (fortepiano) - loud, then immediately soft Repeat marks - at the second sign, go back to the first sign and repeat the music from there (the first sign is left out if the music is repeated from the beginning)Ĩva (ottava) - If above notes, perform an octave higher if below notes, perform an octave lowerĪl, alla - to the, in the manner of (ex: alla marcia = in the style of a march)Īllargando - broadening (getting a little slower and probably a little louder)Īndantino - slow, slightly faster than andanteĪssai - very (ex: allegro assai = very quick)Įspressivo (or espress. Tempo - speed, time (ex: a tempo = in time) Rallentando (or rall.) - gradually getting slower Moderato - moderately (ex: allegro moderato = moderately quick) Mp (mezzo piano) - moderately quiet (literally "half" quiet) Mf (mezzo forte) - moderately loud (literally "half" loud) To find out more about this surname's family history, lookup records on FamilySearch, MyHeritage, FindMyPast and Ancestry.Accelerando (or accel.) - gradually getting quickerĪllegretto - fairly quick (but not as quick as allegro)Ĭrescendo (or cresc.) - gradually getting louderĭa capo (or D.C.) - repeat from the beginningĭal segno (or D.S.) - repeat from the signĭecrescendo (or decresc.) - gradually getting quieterĭiminuendo (or dim.) - gradually getting quieter.Similar: Names listed in the "Similar" section are phonetically similar and may not have any relation to Smortz.Ethnic group cannot necessarily be determined by geographic occurrence.Rank: Name are ranked by incidence using the ordinal ranking method the name that occurs the most is assigned a rank of 1 name that occur less frequently receive an incremented rank if two or more name occur the same number of times they are assigned the same rank and successive rank is incremented by the total preceeding names.Clicking on selected countries will show mapping at a regional level Heatmap: Dark red means there is a higher occurrence of the name, transitioning to light yellow signifies a progressively lower occurrence.Name distribution statistics are generated from a global database of over 4 billion people - more information.Surnames are taken as the first part of an person's inherited family name, caste, clan name or in some cases patronymic. |